116
Be quick in doing
what's admirable.
Restrain your mind
from what's evil.
When you're slow
in making merit,
evil delights the mind.

117-118
If a person does evil,
he shouldn't do it again & again,
shouldn't develop a penchant for it.
To accumulate evil
	brings pain.
	
If a person makes merit,
he should do it again & again,
should develop a penchant for it.
To accumulate merit
	brings ease.

119-120
Even the evil
meet with good fortune
as long as their evil
has yet to mature.
But when it's matured
that's when they meet
	with evil.

Even the good
meet with bad fortune
as long as their good
has yet to mature.
But when it's matured
that's when they meet
	with good fortune.

121-122
Don't underestimate evil
('It won't come to me').
A water jar fills,
even with water
falling     in  drops.
With evil — even if
	bit
	   by
	   bit,
	habitually —
the fool fills himself full.

Don't underestimate merit
('It won't come to me').
A water jar fills,
even with water
falling     in  drops.
With merit — even if
	bit
	   by
	   bit,
	habitually —
the enlightened one fills himself full.

123
Like a merchant with a small
but well-laden caravan
	       — a dangerous road,
like a person who loves life
	       — a poison,
one should avoid
	       — evil deeds.

124
If there's no wound on the hand,
that hand can hold poison.
Poison won't penetrate
	where there's no wound.
There's no evil
	for those who don't do it.

125
Whoever harasses
an innocent man,
	a man pure, without blemish:
the evil comes right back to the fool
like fine dust
	thrown against the wind.

126
Some are born   in the human womb,
evildoers       in hell,
those on the good course go
	               
to heaven,
while those without effluent:
	               
totally unbound.

127-128
Not up in the air,
nor in the middle of the sea,
nor going into a cleft in the mountains
	— nowhere on earth —
is a spot to be found
where you could stay & escape
	your evil deed.
	
Not up in the air,
nor in the middle of the sea,
nor going into a cleft in the mountains
	— nowhere on earth —
is a spot to be found
where you could stay & not succumb
	to death.